How many downloads from the new Apple App Store might have happened since it launched late last week?
- 10,000?
- 100,000?
- 1,000,000
Actually, it’s none of the above. We got news this morning that iPhone and iPod Touch users have already downloaded over 10 million apps.
Whilst Apple hasn’t stated just what proportion of this 10m downloads are made up from the 200 free ones (including Facebook, AIM and German phrasebooks) either way, 10 million is more than 90 per minute.
Crash Bandicoot and Super Monkey Ball may be worth £5.99 but somehow I doubt many people will pay even £1.19 for noughts & crosses (Tic-Tac-Touch).
Still, if you’re looking to develop a widget for Facebook, it might be worth generating something for the iPhone at the same time.
A little from the release:
Many of these amazing new applications take advantage of iPhone’s large display, Multi-Touch(TM) user interface, fast hardware-accelerated 3D graphics, built-in accelerometer and location-based technology to bring far more powerful applications to the mobile arena than ever before.
The App Store on iPhone works over cellular networks and Wi-Fi, which means it is accessible from just about anywhere, so users can purchase and download applications wirelessly and start using them instantly. Applications are free or charged to the user’s iTunes(R) account and the App Store notifies the user when updates are available for their apps. The App Store is also available in iTunes (http://www.itunes.com/) running on a Mac(R) or PC, which syncs applications to the iPhone or iPod touch using a USB cable.
This has to be the second most important part of the iPhone party (I think that we can all agree that the handset itself is nothing new). Real people freely spending real money to download real apps.
Last time I was at an Unlimited Drinks, circulating as you do, I wondered quietly as I had a really bright developer tell me their technology plans: how much easier will you business plan be if you can sell the client app for
This has to be the second most important part of the iPhone party (I think that we can all agree that the handset itself is nothing new). Real people freely spending real money to download real apps.
Last time I was at an Unlimited Drinks, circulating as you do, I wondered quietly as I had a really bright developer tell me their technology plans: how much easier will you business plan be if you can sell the client app for £5? Getting cash inflow on day-plus-one after launch will make a lot of business plans switch to black from red (especially as you don't have to manage your own receipting).
Apple have done something truely revolutionary here. it's not about the technology its about creating a market.
PS: I know that Palm did it in the mobile sector first but they don't count anymore.
This has to be the second most important part of the iPhone party (I think that we can all agree that the handset itself is nothing new). Real people freely spending real money to download real apps.
Last time I was at an Unlimited Drinks, circulating as you do, I wondered quietly as I had a really bright developer tell me their technology plans: how much easier will you business plan be if you can sell the client app for £5? Getting cash inflow on day-plus-one after launch will make a lot of business plans switch to black from red (especially as you don't have to manage your own receipting).
Apple have done something truely revolutionary here. it's not about the technology its about creating a market.
PS: I know that Palm did it in the mobile sector first but they don't count anymore.